Guerilla Ninja
Controls:
Keyboard:
WASD/Arrow - Movements (Hold "left/right shift" to run)
Space bar - Jump
Return - Enter Selection
Z/K - Melee attack
X/L - Fire Weapons
"1" - Switch to Shuriken
"2" - Switch to Handgun
"3" - Switch to Assault Rifle
PS Controller:
Left Joystick- Movements (Hold "L3" to run)
"X Button"- Jump/Enter Selection
"Start" Button - Start
"Square" Button - Melee attack
"Circle" Button - Fire Weapons
"L1/R1" - Toggle Weapons Selection
Plot: In 1974 during the climax of the Vietnam War, a young soldier and his unit were sent on a recon mission when they were ambushed by enemy guerillas. With the young soldier being the sole survivor of his platoon, he escapes into the deep jungles only to be left for dead. He was saved by a mysterious man living in the jungles after the end of World War II. The man takes care of the young soldier and teaches him the art of Ninjutsu. Upon returning to his master's dojo after practicing his skills, he found the dojo burned down and his master killed. Now with his training complete, the young soldier travels into enemy lines to find those responsible for it and avenge not only his master's but his fallen brothers in arm.
Download
Development log
- Update Windows and MacOS zip fileJul 15, 2022
- Added Linux BuildJul 14, 2022
- Added IntroMar 23, 2022
- Added ScreenshotsMar 22, 2022
- Minor fixes to the gameMar 20, 2022
- WebGL Menu added and MacOS Game fileMar 19, 2022
- Complete Game Ver 1.0Mar 19, 2022
Comments
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Congrats! Good game, entertaining and of course, needs to improve some graphical details, difficulty, etc, but it's a good game. Regards! =)
I like the concept of the game and I have some suggestions that can improve the game:
Also some things that I liked:
Yeah, I think I can fix the music problem when switching scene. :)
1. Yeah, I will add in more obstacles later on for more difficulties. I will add in varieties of enemies and also traps to make things more exciting. I just want to make it easy for the demo to see how others feel for the game first and then add in some difficulties.
2. For the game physics, I kinda wanted to make it where the character is like a ninja with high jumps and all that, but I will look into that and play around with the physics to see which works for it.
Thank you for your suggestions. I will log these into my suggestions lists to further improve on the projects. If you have anymore, feel free to give more. :)