Controls: 

Keyboard:
WASD/Arrow - Movements (Hold "left/right shift" to run)
Space bar - Jump
Return - Enter Selection
Z/K - Melee attack
X/L - Fire Weapons
"1" - Switch to Shuriken
"2" - Switch to Handgun
"3" - Switch to Assault Rifle

PS Controller:
Left Joystick- Movements (Hold "L3" to run)
"X Button"- Jump/Enter Selection
"Start" Button - Start
"Square" Button - Melee attack
"Circle" Button - Fire Weapons
"L1/R1" - Toggle Weapons Selection

Plot: In 1974 during the climax of the Vietnam War, a young soldier and his unit were sent on a recon mission when they were ambushed by enemy guerillas. With the young soldier being the sole survivor of his platoon, he escapes into the deep jungles only to be left for dead. He was saved by a mysterious man living in the jungles after the end of World War II. The man takes care of the young soldier and teaches him the art of Ninjutsu. Upon returning to his master's dojo after practicing his skills, he found the dojo burned down and his master killed. Now with his training complete, the young soldier travels into enemy lines to find those responsible for it and avenge not only his master's but his fallen brothers in arm.

Download

Download
Guerilla_Ninja_Windows.zip 32 MB
Download
Guerilla_Ninja_MacOS.zip 44 MB
Download
Guerilla_Ninja_Linux.zip 49 MB

Development log

Comments

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Congrats! Good game, entertaining and of course, needs to improve some graphical details, difficulty, etc, but it's a good game. Regards! =)

(+1)

I like the concept of the game and I have some suggestions that can improve the game:

  1.  Game difficulty felt too easy:
    1. Should add obstacles to the game that can damage the player and make the game more difficult
    2. Variety of enemies is lacking, and was too easy to kill. Should more types of enemies
  2. Game physics:
    1. The character's physics felt too "light" like it was on a moon where gravity is very weak. Unless that was your intended purpose you can ignore this suggestion
(+1)

Also some things that I liked:

  • Cool parallax background and art assets
  • Music fits the game very well. However level switch restarts the song
  • Gun mechanic was pretty cool too.

Yeah, I think I can fix the music problem when switching scene. :)

1. Yeah, I will add in more obstacles later on for more difficulties. I will add in varieties of enemies and also traps to make things more exciting. I just want to make it easy for the demo to see how others feel for the game first and then add in some difficulties. 

2. For the game physics, I kinda wanted to make it where the character is like a ninja with high jumps and all that, but I will look into that and play around with the physics to see which works for it.

Thank you for your suggestions. I will log these into my suggestions lists to further improve on the projects. If you have anymore, feel free to give more. :)